We can at least claim to have seen a Westwood RTS spin and rotate in front of our very eyes. The key thing you want to do with an RTS is you want to keep your point of view up in the sky where you can see lots of units at a time, and make a strategy."įrom the cursory look we were given, it was difficult to see any discernible difference from the majority of 3D RTS camera systems, but we'll have to take his word for it.
So you have to be very careful how you handle that.
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What happens is the player gets confused, lost, disoriented, can't figure out how to get the camera back where it was, can't figure out which way is up, etc. From a marketing point of view it's very exciting to say 'Hey look! You can look over the guy's shoulder as he's shooting that bazooka!' But from a gameplay point of view there's really no point in doing it. "Other 3D RTS's have made the mistake of letting the camera go everywhere. Again, this is riddled with pitfalls, but Longpre is confident that they will get it right. With this 3D advancement, Emperor will now feature the much-coveted spinny-rotatey camera view that many gamers felt was lacking from games such as Tiberian Sun. We've all seen some of the other games that have embraced 3D without really thinking about how it affects gameplay. As Longpre says: "In the past we've resisted rushing into 3D because we didn't want to make the same mistakes of lots of the companies that did. In waiting this long to make the move into 3D though, Westwood has the benefit of hindsight. He's not the first game producer to think that, and he won't be the last. We feel that our take on 3D in an RTS is optimal for visual excellence and gameplay superiority."
That is why we took our time to seriously consider how it was to be done, and how to ensure great gameplay. We that just adding 3D to an RTS would lead to some problems, and not provide the fun gameplay that gamers truly desire. "Oddly enough, gamers and the press have been screaming for 3D RTS over the past year, and now that a few have been done, it seems the feeling is not as strong as before.
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Emperor producer, Chris Longpre, spoke exclusively to PC from the corner of a Moroccan restaurant in Las Vegas. That game is Emperor: Battle For Dune, and from the tantalising glimpse we were afforded, it seems vaguely all right.Ĭlearly, the shift to 3D represents a big decision for Westwood, although it is adamant that its hand hasn't been forced.
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However, for the last two years, deep in a bunker in the Nevada desert (or a bland office on the outskirts of Las Vegas), a crack team has been secretly working on a game that will forever change the RTS landscape.
At risk of being labelled Luddites, they sat back and observed what the rest of the world was doing, while keeping the coffers topped up with the likes of Tiberian Sun (eventually) and the recent Red Alert 2. It's an approach that has yielded a number of undeniably great games, but unfortunately many developers have been so preoccupied with delivering the visuals that they overlooked the gameplay, churning out ultimately shallow graphical showpieces. Thus far, the pioneers of the RTS genre have resolutely stuck to their original 2D vision, while all around them have produced flashy 3D-accelerated affairs with multiple camera angles and lens flare ridden explosions. Well, that's according to the opening line of the Westwood press release, anyway. The war for universal supremacy will once again rage, and this time, it will happen in glorious 3D.